

The World of Darkness courted controversy, and still does, but the games deserve credit for making an earnest attempt. What made the original Vampire: The Masquerade special was its decision to cater to an adult audience, its new and unique graphic design, and its attempts to engage critically with themes in modern society.


Imagine if The Elder Scrolls abruptly ended after Morrowind in 2002, only to re-emerge all these years later-World of Darkness is that popular a set of game lines, that much of a common touchstone for people in the tabletop RPG world. For tabletop and live action roleplayers, this is an event of a magnitude that’s hard to describe to people who’ve only experienced World of Darkness through videogames like Vampire: The Masquerade - Bloodlines or Hunter: The Reckoning.
